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Emperor House Rules

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House rules for the Emperor game at our draft nights: two teams of three, with an Emperor in the middle and a Wing on each side. These cover the situations we tend to forget how to handle.

See past results on Draft Nights →

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Starting the game

  • Opening hand: 7 cards

  • First turn: the team that plays first does not draw a card

  • Mulligans: each team shares three free mulligans. Any player on the team can use them; for example, one player could take two and a teammate one.

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When a player is eliminated

  • Everything they own leaves the game with them: their permanents, even ones another player controls, and any of their spells or abilities still on the stack.

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Attacking planeswalkers

  • Any player may attack any player's planeswalkers.

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Countering spells

  • Wing vs. the opposing Emperor: a Wing may counter the opposing Emperor's spell only if it directly affects that Wing's life total or a permanent that Wing controls.

    • Example: the opposing Emperor casts a pump spell on their own Wing's creature. You can't counter it, because it doesn't directly affect you.

  • Emperor vs. the opposing Wing: an Emperor can't counter a spell cast by the opposing Wing when it targets the Emperor's own Wing, or a permanent that Wing controls.

© 2019–2026 Benjamin Thomas. I can't believe you read this far down the page.  Go look at something else.

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